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Then again the loot as well is only useful at the start, I was decked in legendaries before I climbed the first but while searching for the Special Items I encounter tons of epic gear on top of these mountains. Yes, the ~30-40g is barely worth the climb, it only got some appeal at the beginning of the region. Crafting is also rather pointless now with how rare resources are.īag of gold (which should get removed, or heavily buffed) I had one with a bag of gold (which should get removed, or heavily buffed) in my starting region? I got one of those towers that gave me a purple weapon, but I can't say that I enjoy this sort of progression (I went from basic starter gear and not able to kill anything but single animals to wrecking most normal enemies). Like, I see the logic behind it, I just disagree of it being a good decision in the first place.īasically, every tall mountain got a chest on it. It's a consequence of removing custom seeds, which I think is a bad thing too, but sort of necessary to not grind low level worlds for artifacts. I mean if you would upscale "far away" regions based on your location other users would basically be left in the dust, spawning in a high-level zone. I think the Level based approach for Regions was tossed to replace the world with an NMS system, where everyone plays on the same map. I do kinda understand the combat system change as it makes it more console friendly for future console releases maybe? (Cube World on Switch hoho) but i still hope he brings back skill tree and have one extra skill bind to other keys.įor people who say the alpha system was unbalanced and very grindy, Wollay was improving the system for 4 years till 2017 i won't be surprised he has already fixed those issues.Īlso I wouldn't mind if he made the beta system and Alpha system as seperate modes Rpg mode For Alpha and Roguelike mode for Beta so that everyone will be happyīTW levels and xp was still present during January of 2019 so maybe he can bring them back
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How to buy cube world 2015 full#
I hope Wollay bring back the level system and random world generation back and replaces the region lock and no level just rarity system into the full release version as it just feels more fun and actually makes u feel like you are progressing in the game like a true rpg game instead of the system we have right now which restrict you to one region and nerf your equipments in other region which feels like a roguelike game.Although i think keeping the artifact feature is fine but maybe make it a separate level for the level up. Coincidentally Breath of the wild was released during March 3rd of 2017 so maybe Wollay had played it which is why he decided to rework the entire system to be more like botw? Just a thought. Seed for random world generation is also removed as there's only one procedurally generated map which might explain why faction leaders and capital city aren't a thing anymoreĪll of this features except capital cities and faction leaders (might be in full release) were probably scrapped due to Wollay wanting to rework the alpha system into the beta system that we have right now during in between July 2nd 2017 - Jan 26th 2019 which explains the 1.5 year of silence.
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Weapon have levels instead of power which is what it used to be and can be upgraded in the smith to a higher levelĪlso capital cities and faction leaders were a thing Regions have their own level (probably the further away u are from spawn the higher level the region becomes and it will have enemies around that level) and also there's something called the Hero Level The Skill Tree was still present and had 2 new skills so 4 skill in total Player Level is still present and enemies have levels as well Cube World had an improved alpha system during 2015~2017